THE PERSONAL WEBSITE OF SEAN C. ISABELLA

HOME
SKETCHBOOK
INDUSTRIAL DESIGN WORK
OTHER WORK
CONTACT
RESUME
MICRO ROBOTICS
BATTLE TUBES
FRANKEN-HEROES
IMMERSION
LIGHT OF ETERNITY
A CALL TO ADVENTURE
SHOE DESIGN
VEHICLE DESIGN
HELP N' HANDS
 
  "Immersion"
  EQUIPMENT DESIGN
  JUNIOR YEAR
   
  ASSIGNMENT
  IMPLEMENT KODAKS AUTOSTEROSCOPIC TECHNOLOGY INTO A VIEWING SYSTEM  
   
  PROJECT SCOPE  
  DEVELOP A VIEWING SYSTEM AIMED AT THE ENTERTAINMENT AND AMUSEMENT PARK FIELDS  
     
  PROJECT FLAVOR  
  A VIEWMASTER FOR THE 21st CENTURY  
CONCEPT GENESIS
Here I explored input devices, overall aesthetic solutions, and designed the primary user interface.
FURTHER IDEATION
After finalizing the user interface, the main form began to take shape. During this refinement stage, human factors had to be addressed as well as access for non-ambulatory users.
FINAL SOLUTION: "IMMERSION"
Final design solution uses a joystick interface to play software ranging from flight simulation, roller coaster simulation, to underwater or space exploration